![xcom 2 revive dead soldiers cheat xcom 2 revive dead soldiers cheat](https://i.pinimg.com/originals/d6/04/51/d60451c762d8d0ee157003db6f10eeb5.jpg)
The example I’ve repeatedly given to avoid spoilers is that of the Sectoids, which in XCOM were basically the weakest enemy type in the game. Obviously, there are new enemy types, but even the old aliens act differently.
Xcom 2 revive dead soldiers cheat full#
You have full cover and half cover, both of which make it harder for that particular soldier to be hit, so flanking foes in cover while securing your own flanks is – again – important. Some actions (like firing a sniper rifle) require both action points. Each soldier has two action points, which can be spent on moving or shooting or using special abilities. On the face of it, this works exactly the same as it did in XCOM. Your squad of four to six hilariously under-prepared soldiers will be dropped into hotspots with distressing regularity, and if you’re lucky, they might actually survive. That said, the meat of the game is still in the tactical combat. It occurs to me that I haven’t said nearly enough about how much I love the character customisation. And while all of this is going on, your staff on the Avenger are naturally excavating and building more rooms, researching new technologies, and building new weapons. Scanning at Resistance HQ will net you one of a variety of bonuses, depending on what you’ve purchased faster construction, or faster healing, or maybe just a continuous stream of resources. Scanning a region will let you make contact with the resistance cell in that region. Scanning a supply drop will get you those resources. Pretty much everything you can do with the Avenger is done by “scanning”, a nebulous concept that basically exchanges time for something else. (Said “targets of opportunity” are pretty much this game’s version of UFOs you wait for the resistance to say “Hey, we’ve found three things you might want to take a look at, pick which one you’re going to deal with and which two are going to completely fuck you over because you didn’t do them.”) The bigger your network, the more resources they can cobble together for you and the more targets of opportunity they’ll grant you. You use it to fly about and expand the resistance network, making contact with the scattered cells in each of the world’s regions. This time, your base is the Avenger, a crashed alien ship that’s been partially excavated and bodged together with duct tape to act as your mobile command carrier. You’re still largely playing a reactionary game, only rather than building up a base and waiting for a UFO to pop up, you have more of an active role.ĭeciding where to spend your time is quite a big part of the early strategy, particularly with the Avatar Project continually ticking along. XCOM 2, like its predecessor, is really a game of two halves: the tactical combat missions, and the strategic world map where you plot out your next moves.
![xcom 2 revive dead soldiers cheat xcom 2 revive dead soldiers cheat](http://diehardgamefan.com/wp-content/uploads/2016/02/XCOM2sc01.jpg)
It’s also one that adds a bit more to the Geoscape section of the game. XCOM as a band of underfunded guerrilla fighters making quick strikes against alien facilities makes an awful lot more sense than XCOM as a global defence agency funded by every nation on Earth… which is somehow unable to field more than four rookies with crap guns.
![xcom 2 revive dead soldiers cheat xcom 2 revive dead soldiers cheat](http://groovyskiey.weebly.com/uploads/1/2/3/9/123947027/715950092.jpg)
Fortunately for your peace of mind, it turns out that the aliens aren’t quite as peace-loving as they might appear, and are involved in some incredibly shady things behind the scenes – not least some sort of mysterious Avatar Project which you should probably stop. Although when you’re running around looking like this, well…